Reading Summary Smith talks about how interactivity is the force that drives new media, but that it is hardly defined. Part of the reason is because its meaning can change and is flexible. Different mediums are interactive in different ways. We watch TV, but we play games. We use our voices to call and ourContinue reading “Ch 8 Interactivity”
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From The Green Berets to America’s Army: Video Games as a Vehicle for Political Propaganda
Reading Summary: Video games can be very persuasive. Immersion, intense engagement, identification, and interactivity are traits of video games that function as mechanisms for influencing attitudes. Propaganda is closely related to ideology, but the terms have distinct meanings. Ideology refers to shared values and beliefs that shape individuals’ understandings of institutions and social relationships. InContinue reading “From The Green Berets to America’s Army: Video Games as a Vehicle for Political Propaganda”
Ch 8 Jacob Nicholson Monday
Reading Summary- Interactivity is what defines new media. However, interactive has many different meanings and are defined by the media. Interactivity can mean better control over media, better connectivity to others, the ability to imagine, and physicality. Some major qualities that define good interactivity is how the user can interact with objects, either in aContinue reading “Ch 8 Jacob Nicholson Monday”
Welcome to the Post-Modern World
Summary of Reading: This week’s chapter suggests that in the post-modern era we are “forced to be free” (7). In the pre-modern era, social constructions of reality were binary in nature. Such societies did not entertain the possibility of other different world views existing alongside their own. In the modern era, people began to suspectContinue reading “Welcome to the Post-Modern World”
Monday, 4/20 : Interactivity
SUMMARY The reading for today aims to define and go into detail about the idea of media interactivity. “Interactivity” is defined as new media that allows a two-way flow between the user and software. Media can be separated into two major piles: media that is interactive and media that is not. But the definition isContinue reading “Monday, 4/20 : Interactivity”
Blog post #10 for Monday’s reading on April 20, 2020
Reading Summary In Chapter 8 of Greg Smith’s book “What Media Classes Really Want to Discuss”, the existence of interactivity within media is discussed. Smith argues that there is no such thing as passive media. That all viewers are active viewers and that this is shown through how people react to things such as televisionContinue reading “Blog post #10 for Monday’s reading on April 20, 2020”
Fiction
Summary In Juul’s analysis of video games he discusses the worlds that games take place in and how they create the different game experiences. He begins by describing different types of fictional worlds in games. The first is Half-life, where not much can be inferred about the details of the world outside of what hasContinue reading “Fiction”
“From the Green Berets to America’s Army: Video games as a vehicle for political propaganda,”
Summary: Special Force is a video game, designed by a militant Shia group that is widely known as a terrorist organization. It is a first person shooter game that simulates an Israeli invasion of Lebanon, created in hopes of getting new recruits. Americas army is a video game that hopes to demonstrates life in theContinue reading ““From the Green Berets to America’s Army: Video games as a vehicle for political propaganda,””
Video Games as a Vehicle for Propaganda
Reading Summary In Delwiche’s chapter, he argues the ways in which video games can shape attitudes and beliefs similar to those in which propaganda does the same. He identifies “four I’s – immersion, intense engagement, identification and interactivity” as the “mechanisms for influencing attitudes.” He first explains that the gamer becomes completely immersed in aContinue reading “Video Games as a Vehicle for Propaganda”
“From the Green Berets to America’s Army”
Summary: The article begins with giving two examples of video games designed to recruit people, Special Forces for the Shia group and America’s Army for the US Army, as a form of “educational entertainment”. It then presents the idea that interactive games can be dangerously persuasive. Next it gives us an overview of what propagandaContinue reading ““From the Green Berets to America’s Army””