Fiction

Summary This chapter analyzes and describes fiction and its many components. This includes the different classifications of time, narrative, and game genres. Juul breaks down how abstract games revolve strictly around the rules of the game. Incoherent world games consist of contradictions throughout the game that the player must overlook or justify by using theContinue reading “Fiction”

Ch. 8 What Media Classes Really Want to Discuss

Reading Summary In chapter eight of What Media Classes Really Want to Discuss, Smith explains interactivity, which is an interchanging term. In media, however, it is considered to have passive media consumption and make audiences do different things according to the type of media they are consuming. Smith decides to separate media into two categories:Continue reading “Ch. 8 What Media Classes Really Want to Discuss”

Fiction in the Game World

Reading Summary In this reading, Juul explains how players imagine the world a game projects and how these games cue the players into imagining these certain realities. There are two determinants in envisioning a game world: the game rules and its fiction. Rules are designed to be unambiguous, objective, obligatory, and generally above discuss. WhereasContinue reading “Fiction in the Game World”

“Fiction” Chapter 4 (Wednesday)

Reading Summary This chapter discusses how video games project a fictional world where the player can use their own imagination to control characters and other aspects of the games. Yet, the author mentions that in order to have a fictional world in a video game there must be rules. These rules are essential in notContinue reading ““Fiction” Chapter 4 (Wednesday)”

Ch. 8 What is Interactivity?

Reading Summary To start, Smith defines interactivity by distinguishing it from passive media consumption, claiming that it is the ways media makes us do things and the activities they elicit.For example, these meta-messages broadcast by types of media encourage viewers to view it in a certain environment, consume the story a certain way, or discussContinue reading “Ch. 8 What is Interactivity?”

Monday – Chapter 8, What Media Classes Really Want to Discuss

READING SUMMARY Interactivity has no set definition and its ‘definition’ is constantly changing, but media is considered either interactive or passive. Smith, though, argues that no media is truly passive. Rather than defining media as either passive or interactive, Smith chooses to separate media into a different two categories: “the kinds of things people doContinue reading “Monday – Chapter 8, What Media Classes Really Want to Discuss”

From the Green Berets to America’s Army: Video Games As a Vehicle for Political Propaganda

Summary of Reading: This week’s reading discusses propaganda and its mechanisms for effectiveness. According to Delwiche, propaganda is “developed by an organized group and systematically disseminated with the intent of prompting certain attitudes and behaviors” (93). Propaganda is diverse and encompasses advertisements, TV, video games, political leaflets and more. Outside Example: One example I thoughtContinue reading “From the Green Berets to America’s Army: Video Games As a Vehicle for Political Propaganda”

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