Summary:
Rules and fiction compete for a players attention once they are in a fictional world. These fictional worlds are always incomplete as ass aspects simply can’t be laid out. It is extremely difficult to decipher between whether these fictional worlds are abstract or representational games. It described Tetris as abstract, however said chess was an in between game.There are rice main types of games which include, abstract games, iconic games, incoherent world games, coherent world games and staged games.
Outside Example:
My outside is both Webkinz and Sudoku. As a child I loved staged games that incorporated both competition and staged worlds full of characters and rules. Webkinz is a stuffed animal you buy with an attached code that gives you that animal in a virtual world with games and social constructs with other online players. Sudoku is a number puzzle game known for its level of easy medium hard and all about working the brain out.
Connection:
Webkinz was quite ideal, however as I have gotten older I rarely participate in games with fictional environments and I prefer abstract games or iconic games like Sudoku, 2048, and card games that are simply thought with no other attachment to a different environment or characters. The reading explained the differences between abstract and fictional and therefore I applied it to how I have shifted in game preference from one to another with age.
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