Reading Summary Klosterman discusses the negative impact of media on society’s romantic perception of love. He begins with an anecdote to illustrate the point that people’s desires for love and a partner are driven by what is portrayed through the media. This can happen through actors in movies, musicians in songs, or plot lines inContinue reading “This is Emo”
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This Is Emo
Reading Summary This chapter of Sex, Drugs and Cocoa Puffs by Chuck Klosterman talks about the unattainable love seen in media. This fake love has created a standard in society which has made each individual expect more from their significant other in order to meet the demands established by a character in a certain movieContinue reading “This Is Emo”
Monday – Klosterman’s “This Is Emo”
READING SUMMARY Klosterman explains the belief that all people, including him, will never be truly satisfied by love. All of us, as Americans, have the “inability to experience the kind of mind-blowing, transcendent romantic relationship” that we think is a normal part of life (Klosterman 2). There will never be a right-place-right-time type of romance,Continue reading “Monday – Klosterman’s “This Is Emo””
“Postmodern World”
Summary: The article starts by discussing the postmodern world and the role of belief systems, more importantly the suspicion of belief systems and how it divides society. We have a more realistic view of reality, but we have less understanding of truth and this is difficult because while we don’t know how to live inContinue reading ““Postmodern World””
From the Green Berets to America’s Army
Reading Summary The article first introduces the video games “Special Force” by Hezbollah and “America’s Army” designed by the U.S. Army. The purpose of both of these first-person shooter games is to attract new recruits. Both organizations claim that their video games are educational entertainment. It then goes in to explain what propaganda is andContinue reading “From the Green Berets to America’s Army”
Agenda 4-24
“From the Green Berets to America’s Army: Video games as a vehicle for political propaganda,” an excerpt from J.P Williams and J. H. Smith (2007) The Player’s Realm: Studies on the Culture of Video Games and Gaming. Jefferson, NC: McFarland and Company. Join Zoom Meetinghttps://zoom.us/j/2622686644?pwd=OFR0L2xaNEtnbUd0UUZZUW8waU5yQT09 Meeting ID: 262 268 6644Password: 104413 Activity What is a piece of political propaganda you haveContinue reading “Agenda 4-24”
Agenda 4-22
Juul, J. (2011). “Fiction.” Excerpt from Half-real: Video games between real rules and fictional worlds., 42 pages. Jacob Sanchez is inviting you to a scheduled Zoom meeting. Topic: Jacob Sanchez’s Personal Meeting Room Join Zoom Meetinghttps://zoom.us/j/2622686644?pwd=OFR0L2xaNEtnbUd0UUZZUW8waU5yQT09 Meeting ID: 262 268 6644Password: 104413 Activity In your groups answer either question 1 or 2, share your answers with each otherContinue reading “Agenda 4-22”
Chapter 8 Homie
In chapter 8 of Smith’s book, he talks about mediums. New types of mediums are categorized by their level of interactivity. Interactivity is how well you can interact or connect with things within the media. In some ways, past mediums we use to consume content is not interactive, such as TVs or radio. However, SmithContinue reading “Chapter 8 Homie”
Agenda 4-20
Smith, G. (2011). Chapter 8 from What media classes really want to discuss. BOOK. Jacob Sanchez is inviting you to a scheduled Zoom meeting. Topic: Jacob Sanchez’s Personal Meeting Room Join Zoom Meetinghttps://zoom.us/j/2622686644?pwd=OFR0L2xaNEtnbUd0UUZZUW8waU5yQT09 Meeting ID: 262 268 6644Password: 104413 Activity Breakout room test For today, find a personally relevant news item to share with your room, put the linkContinue reading “Agenda 4-20”
Ch. 8: Interactivity
Reading Summary: In Chapter 8 of “What Media Classes Really Want To Discuss,” Smith addresses the concept of interactivity. Smith defines the concept as the two way flow or interaction between the person (user) and the media/software they are using. Smith argues that almost all forms of media have interactivity, but says the amount orContinue reading “Ch. 8: Interactivity”