Welcome to the Post-Modern World

Summary of Reading: This week’s chapter suggests that in the post-modern era we are “forced to be free” (7). In the pre-modern era, social constructions of reality were binary in nature. Such societies did not entertain the possibility of other different world views existing alongside their own. In the modern era, people began to suspectContinue reading “Welcome to the Post-Modern World”

From the Green Berets to America’s Army: Video Games As a Vehicle for Political Propaganda

Summary of Reading: This week’s reading discusses propaganda and its mechanisms for effectiveness. According to Delwiche, propaganda is “developed by an organized group and systematically disseminated with the intent of prompting certain attitudes and behaviors” (93). Propaganda is diverse and encompasses advertisements, TV, video games, political leaflets and more. Outside Example: One example I thoughtContinue reading “From the Green Berets to America’s Army: Video Games As a Vehicle for Political Propaganda”

“Myths and Cyberbole, Trends and Tipping Points”

Summary of Reading This week’s reading focuses on the nature of our discussions on emergent or new forms of media. Macnamara suggests that in our discourse on new kinds of media, we tend to exaggerate in the claims we make and in the viewpoints we hold. One example of this is “endism” which refers toContinue reading ““Myths and Cyberbole, Trends and Tipping Points””

“No Sense of Place”: The Impact of Electronic Media on Social Behavior

Summary of Reading: This week’s reading focuses on the impact of electronic media on social behavior. One theory the author discusses to with regard to this topic is the work of the sociologist Erving Goffman. Goffman proposes that we “are constantly changing costumes and roles” as we learn conventional behavior and adapt to the demandsContinue reading ““No Sense of Place”: The Impact of Electronic Media on Social Behavior”

Role Models and Stereotypes

Summary of Reading: The book chapter discusses how creating the “Other” is part of a media maker’s basic toolkit. To keep the audience engaged, media makers create protagonists bearing similarities to the viewer, positioning them closer to us as we identify with them. Conversely, media makers create Others who “either oppose the protagonist or presentContinue reading “Role Models and Stereotypes”

“Keep or Kill”: Story Structure

Summary of Reading: When producing media, taking “unconnected anecdotes, ideas or bits of tape” and shaping them into a coherent storyline is a difficult job. Using movies as an example, the chronology or order in which a story plays out can affect the audience in multiple ways. For example, placing the end scene at theContinue reading ““Keep or Kill”: Story Structure”

Persuasive Signs: The semiotics of advertising

Summary: This week’s reading centers on how advertisers create effective and persuasive commercial texts. Textuality is the specific mode of making advertisements on the basis of specific signification systems built into the products marketed. The signification systems are constructed based on a signifier’s connotations, creating connotative chains from which a mythic subtext can be gleaned.Continue reading “Persuasive Signs: The semiotics of advertising”

Quantitative Research vs. Qualitative Research

Summary: The chapter first discusses the differences between quantitative and qualitative research. While quantitative research is based on statistics and objective data, qualitative research is interpretive, showcasing a “variety of values, meanings and truths” (4). Qualitative researchers use a variety of different methodologies based on their research question(s), their theoretical framework and historical context relatingContinue reading “Quantitative Research vs. Qualitative Research”

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